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  • Full video: https://youtu.be/BFZKSV2zieM.
  • This video is part #1 of a new series where I construct a
  • In the last episode we created data structures and functions that manage directional
  • The
  • In this video, we implement one of the most basic types of

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Textures are scary, let me do Now that we're able to render objects, we're a few steps away from making the scenes in our game look more realistic. We need ... In Part #2 of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ... We implement point

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