Introduction to Atari Game Tools Atari Ste Game Engine Dual Viewports

Exploring Atari Game Tools Atari Ste Game Engine Dual Viewports reveals several interesting facts. A modified version of the 'abreed' sample on

Atari Game Tools Atari Ste Game Engine Dual Viewports Comprehensive Overview

This is a modified version of the main SHMUP demo/example #1 (see other video) using the AGT The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz Simple example of tilemap animation on a scrolling playfield combined with sprites on

Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on

Summary & Highlights for Atari Game Tools Atari Ste Game Engine Dual Viewports

  • The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...
  • This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
  • Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz
  • Fifth demo/example using AGT on
  • The AGT

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