Introduction to Atari Game Tools Atari Ste Game Engine Dual Viewports
Exploring Atari Game Tools Atari Ste Game Engine Dual Viewports reveals several interesting facts. A modified version of the 'abreed' sample on
Atari Game Tools Atari Ste Game Engine Dual Viewports Comprehensive Overview
This is a modified version of the main SHMUP demo/example #1 (see other video) using the AGT The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz Simple example of tilemap animation on a scrolling playfield combined with sprites on
Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on
Summary & Highlights for Atari Game Tools Atari Ste Game Engine Dual Viewports
- The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ...
- This is a straightforward example of 4 parallax scrolling regions at 320x272 with a bunch of sprites on top, on
- Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz
- Fifth demo/example using AGT on
- The AGT
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