Exploring Divine Voxel Engine Parallel Processing Chunks Vastly Improved Load Time
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- So, the fluid mesh is no longer made into one big mesh. This actually
- So, in the previous video the region was first converted into a JSON string, sent through a web socket connection, and then stored ...
- I felt that the examples really needed an overhaul so I made an easy way to go through all of them. I also made a lot of code ...
- This is the result of a bit of a crazy
- Currently I am working on
In-Depth Information on Divine Voxel Engine Parallel Processing Chunks Vastly Improved Load Time
I worked really hard on re factoring the I have been working hard redoing a lot of the internal structures of the I finally got So, this is my first experiment with saving and
So, I am almost done with the lighting update. But while I was working on that I figured out how to incredibly optimize
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