Understanding Game Engine Programming 045 2 Upload Context C Game Engine

Exploring Game Engine Programming 045 2 Upload Context C Game Engine reveals several interesting facts. Today we go back to our d3d12 low-level render and create an

Key Takeaways about Game Engine Programming 045 2 Upload Context C Game Engine

  • In the last episode we created data structures and functions that manage directional lighting data. In order to use the lighting data ...
  • Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers. Today, we're going to try ...
  • Today I'd like to add a panel to the geometry editor with some controls, so that we can highlight and isolate different parts of a ...
  • Previously we started working on creating render items and we got pretty far in the implementation. The only major part that's left ...
  • Today, we'll finish writing the code that saves the geometry to asset files. The main thing that's left to do is to generate an icon for ...

Detailed Analysis of Game Engine Programming 045 2 Upload Context C Game Engine

In the last video, we almost finished constructing the Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ... Demo .. You can Take a look at the source code here: https://github.com/ahmedtalaat327/Express-2D-

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