Exploring Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes
Exploring Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes reveals several interesting facts.
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- In the last video, I made a render surface class that uses a DXGI
- all of this work just to end up pre-loading 99% of my assets anyway My ECS library: https://github.com/chrischristakis/seecs ...
- Next one will be SENSATIONAL! Design is inspired by 'A Simple Entity Component System' by Austin Molan Music: - Circle ...
- This is a
In-Depth Information on Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes
Support MyEngineSwapChain CODE DOWNLOAD** ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ... We set up a callback function that listens to changes on the glfw window and updates the dimensions of the window wrapper class ...
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