Exploring Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes

Exploring Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes reveals several interesting facts.

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  • In the last video, I made a render surface class that uses a DXGI
  • all of this work just to end up pre-loading 99% of my assets anyway My ECS library: https://github.com/chrischristakis/seecs ...
  • Next one will be SENSATIONAL! Design is inspired by 'A Simple Entity Component System' by Austin Molan Music: - Circle ...
  • This is a

In-Depth Information on Game Engine Programming 089 Vsync Swap Chains Packing Sub Meshes

Support MyEngineSwapChain CODE DOWNLOAD** ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ... We set up a callback function that listens to changes on the glfw window and updates the dimensions of the window wrapper class ...

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