Understanding Multiplatform C Game Engine From Scratch Day 56 Pooling Work
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- After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I
- The POSIX library
- I rewrite the entire memory allocation process, to undo some poor choices I made initially. With this simpler layout it will hopefully ...
Detailed Analysis of Multiplatform C Game Engine From Scratch Day 56 Pooling Work
Currently the graphics thread finishes the entire We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I also include clang's address ... We create a timer system that allows us to accurately (within microseconds) measure the time passed on the current frame. This is ...
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