Exploring Unity 5 Tutorial 2d Platformer Part 13 Deathpoints N Screen Boundaries

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  • Unity 5
  • This series will teach you how to create the base for a
  • In this episode , we create a gameplay prefab that makes our player jump automatically twice as high as usual.
  • Unity 5
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In-Depth Information on Unity 5 Tutorial 2d Platformer Part 13 Deathpoints N Screen Boundaries

We setup a couple of things here, Mostly about taking away points when you die and also a Hello guys! This is the 13th In this episode, we use the collision information we get from the wall to create a bouncing motion off it, creating a double jump ... In this video we upgrade our project to

So now we our Coins with a triggered collider and the Add Points function from our levelManager.cs... I wonder what could be next ...

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