Understanding Vulkan Rendering Engine In Zig Programming Vulkan
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- I threw together a basic procedural terrain generator using simplex noise and a two-pass compute approach. In just a few hours !
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Detailed Analysis of Vulkan Rendering Engine In Zig Programming Vulkan
I threw away two perfectly good weeks refactoring vkguide code. Guess what ? Here is my GPU-driven I did it! It wasn't easy, but I pushed through all the chapters up to chapter 5. Still a lot of refactoring ahead before it looks clean, but ... Cross platform
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