Exploring Wildcard Workshop 18 Vss Structure Basics
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- Let's take the transition material we made last time and actually put it into practical use. we're going to make use of a timeline and ...
- Today we begin revamping our mod configs and start setting up our SaveGame classes to serialize our settings to disk. This will ...
- Let's set up our "virtualization" process for converting tamed creatures into the sentry crystals that we will eventually be used with ...
- Today we begin to tackle the beast of Replication. The means for which we handle logic in a multiplayer environment. This video ...
- It's time to get a little artsy, or as much as I can muster. We're working on the transition material today. This turned out pretty cool, ...
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It's time to start getting something together that we can actually see. I have created some simple temporary meshes so let's get ... I never claimed to be good at naming things ;) ) So now that we've turned out creature into a crystal, we need to get it back out ... Git repo: https://gitlab.com/ZenRowe/ Lets setup up some of the core files and their relationship for our
It's time to get back to working on the functional side of our mod. Today we're going to set up a centrally managed list for handling ...
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